Mar 03, 2008, 08:17 PM // 20:17
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#21
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
You probablly weren't playing back before weakness was buffed. Weakness used to only lower the damage of enemy attacks. Basically weakness was designed to be like blind, an anti-melee character condition. It should still be treated as such.
Weakness was worse back in the day. Now it is pretty balanced.
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Mar 03, 2008, 10:57 PM // 22:57
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#22
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Wilds Pathfinder
Join Date: Dec 2006
Location: Avatar by unsolvedenigma.deviantart
Guild: Denizens of the Underdark [Nite]
Profession: N/Me
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/notsigned
It's good enough as it is. I love seeing Weakness remove someone's damage/armor/energy from a weapon/shield/offhand because they only had JUST enough points to use it.
Weakness is fine. Leave it be.
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Mar 04, 2008, 01:27 AM // 01:27
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#23
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Might add an interesting flavor to the game for a bit, but I don't see this as being a good choice for the long run.
/notsigned
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Mar 04, 2008, 01:32 AM // 01:32
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#24
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Academy Page
Join Date: Mar 2007
Location: Chantilly, VA
Guild: Summit Soldiers [SS]
Profession: N/Rt
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/notsigned
With the return of Martyr Spike i don't think conditions need any buffing, besides there are alot of skills that dispence weakness in very long doses, a major buff would hideously imba the game.
And yes Ursanway was developed for button mashers and instagibbers, the fact that it's considered a mandatory elite is laughable, can't wait till aNet makes PvE weekend and allows Ursanway in HoH.
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Mar 04, 2008, 10:45 AM // 10:45
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#25
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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weakness pwnz breakpoints & monks, that's enough
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Mar 04, 2008, 10:53 AM // 10:53
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#26
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Community's answer to ANet's random buffs: random suggestions.
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Mar 04, 2008, 05:10 PM // 17:10
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#27
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?
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Mar 04, 2008, 05:15 PM // 17:15
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#28
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Kanyatta
Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?
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It already has an effect. Might want to try reading.
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Mar 04, 2008, 08:51 PM // 20:51
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#29
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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Quote:
Originally Posted by Kanyatta
Maybe decrease attack speed by 10%? Just to give it some sort of effect on physical attackers?
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Obviously, 66% less damage does nothing against physical attackers.
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Mar 04, 2008, 09:09 PM // 21:09
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#30
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Kiasyd117
can't wait till aNet makes PvE weekend and allows Ursanway in HoH.
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That suggestion is pure sweetness and light. Hilarity would ensue.
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Mar 04, 2008, 11:54 PM // 23:54
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#31
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Numa Pompilius
That suggestion is pure sweetness and light. Hilarity would ensue.
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Yeah, e-denial mesmers on a cry of pain team would be laughing there butts off.
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Mar 05, 2008, 10:46 AM // 10:46
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#32
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Others have already said it but i want a +1..
No.
/notsigned
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Mar 05, 2008, 11:42 AM // 11:42
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#33
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Forge Runner
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To people who say weakness is fine: Stop being so ignorant and actually look how often weakness is getting used... Yeah, besides Sabs heroway, and the regular W/N with Enfeebling Touch in RA, you won't find it anywhere... (Huray for hammer combo's)
Make it so instead of -1 on every attribute, it gives -3 / -5 or something... (So Melee/Para/rangers won't meet requirements, thus ending the physical dominance in GvG)
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Mar 05, 2008, 12:00 PM // 12:00
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#34
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Krytan Explorer
Join Date: Mar 2007
Profession: N/Me
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Melee dominance is important, it's vulnerable to blind, kiting, it needs to reach the target to unleash, to deal damage.
Anything else leads to degenerate caster spikes, and no sane person would want that.
I'm sure you are very aware of that since you're a bloodspike scrub.
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Mar 05, 2008, 01:34 PM // 13:34
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#35
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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The way I'd see to buff weakness is to make it so that casters use up like 1-3 more points of energy when suffering from weakness (spells only). After all if you're already weakened by a heavy blow it makes sense that you would have a harder time controlling your magic and using your powers right?
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Mar 05, 2008, 01:43 PM // 13:43
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#36
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Forge Runner
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Quote:
Originally Posted by Surena
I'm sure you are very aware of that since you're a bloodspike scrub.
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I forgot how much skill it takes to run P/W...
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Mar 05, 2008, 01:46 PM // 13:46
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#37
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Forge Runner
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Quote:
Originally Posted by Darkhell153
The way I'd see to buff weakness is to make it so that casters use up like 1-3 more points of energy when suffering from weakness (spells only). After all if you're already weakened by a heavy blow it makes sense that you would have a harder time controlling your magic and using your powers right?
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1 Word: Dazed (Srry double Post)
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Mar 05, 2008, 02:01 PM // 14:01
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#38
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by HawkofStorms
Yeah, e-denial mesmers on a cry of pain team would be laughing there butts off.
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That would be an interesting match, as an Ursan only requires one skill slot. They still have 7 optional slots for use when Ursan is down.
Ursan is sortof a combination of the strongest points of a knockdown warrior and a touch ranger, and it'd be interesting to see if mesmers could actually do anything to them.
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Mar 05, 2008, 02:27 PM // 14:27
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#39
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Killed u man
To people who say weakness is fine: Stop being so ignorant and actually look how often weakness is getting used... Yeah, besides Sabs heroway, and the regular W/N with Enfeebling Touch in RA, you won't find it anywhere... (Huray for hammer combo's)
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Weakness is used all the time in PvE, with mobs hitting for 100 damage with normal attacks, taking 66% off that is nearly god-mode vs melee. Nearly every necro who has anything to do with curses is bringing enfeebling blood. The reason you don't see it on other classes is either its useless on their targets (who cares about the effect of a hammer inflicting weakness on casters?) or its hard to get an effective aoe out of it.
Quote:
Originally Posted by Numa Pompilius
That would be an interesting match, as an Ursan only requires one skill slot. They still have 7 optional slots for use when Ursan is down.
Ursan is sortof a combination of the strongest points of a knockdown warrior and a touch ranger, and it'd be interesting to see if mesmers could actually do anything to them.
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Cry of pain mesmers would own them so bad. Ursan requires you to go into melee, the mesmers can just get them at a choke point (doesn't even need to be a tight one with the huge aoe cry has), then use the uber nuke and get the whole team in half a second. Win
Last edited by The Meth; Mar 05, 2008 at 02:30 PM // 14:30..
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Mar 05, 2008, 05:15 PM // 17:15
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#40
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by Killed u man
1 Word: Dazed (Srry double Post)
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That was actually 4 words. You can always hit this little "edit" button to merge two posts if someone replied sooner than you thought. Also, in "edit" there's a delete option, so you don't have to apologize to the mods. Sheesh..
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